This map was a new design process I began to work with for the RocketX game-type, starting in 2010. I began creating more unique tunnels using the 2D Editor and experimenting with prettier SkyBoxes. I claim no right to the MadisCityMesh, since that is borrowed from Madis. I used his buildings to complete my theme of an indoor RocketX facility set in a skyscraper, in a big city.
Ratings (2 total, 3 average rating, last rated January 18, 2015) |
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